

Iron Gate Studio has created a simple but deep game that works on every level, and that’s enough to blow up on Steam. Valheim doesn’t do anything new or out-there, but it doesn’t need to. Games like Rust and Fallout 76 have built huge communities around their survival gameplay loops, but they’ve also left other players in the cold, either with tough design decisions meant to increase difficulty or technical issues. PvP is a toggle unless I opt in, I don’t have to worry about another player wrecking my house or sinking an ax into my back while I farm. Building can be a bit fiddly, but players can either free-place wood or snap pieces together depending on their preference, which leads to something that is mostly easy and flexible. There are terrain manipulation tools and a construction system that lets players build elaborate structures and sprawling settlements.

Valheim is also mechanically forgiving, without any of the usual survival game obstacles like prohibitive repair and expansion costs or expiring food. These may sound like small feats, but they’re also issues that even AAA games like Fallout 76 struggled with implementing, so it’s a huge relief to dodge that sort of mess. I can even hook up a controller without any problems. I can play with up to nine friends, and it’s super simple to connect to another person’s server. I’ve only encountered minor bugs during my 20 hours in the game. Valheim guide: Building boats and sailing Get it here: Amazon | Best Buy | GameStop | Epic Games Store Hitman 3
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Ryan GilliamĪvailable on Nintendo Switch, PlayStation 4, and Windows PC. Persona 5 Strikers and its combat kept me engaged for the game’s entire runtime - about 50 hours.
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I’m thinking about how to balance my SP (mana) with how much damage I can inflict with my regular attacks during every battle. And Strikers really nails the feeling of Persona 5’s combat, for being a different genre altogether. The Phantom Thieves and I battle in fast-paced brawls and then pause to strike an enemy’s weakness. This is the general flow of Persona 5 Strikers’ combat. By striking an enemy’s weakness, my team and I can execute a powerful All Out Attack, damaging all enemies nearby. Different Personas and Shadows have different elemental weaknesses, and I can freeze time at any point to pull a powerful Wind attack out of Zorro, Morgana’s Persona. These battles may be big and fast, but this is still a Persona game. I can summon my Persona mid-combo or hold a button to select a number of moves to strike my foes. Makoto’s Persona, the motorcycle Johanna, is based on Pope Joan, while Joker’s persona is based on Arsène Lupin, the gentleman thief. Ryuji can execute powerful charge attacks, or Makoto can ride her motorcycle Persona through a group of enemies - a Persona being a manifestation of each Phantom Thief’s inner being, usually based on a historical or literary character. Persona 5 Strikers beginner’s guide: 10 tips for your first 10 hours
